The Founder Posted June 8 Posted June 8 If you want people to spend satoshis on something that is free elsewhere, you need to provide them with a way to earn those satoshis first. I have an idea for you - why don't you identify a few attributes you want in your club. For example: trust, reliability, knowledge etc. Then, make up a simple game to increase each of those attributes. For example: reliability: Have the user start a paper route. Reliability counter starts ticking, The user can spend reliability points on upgrades, such as their bike or their carry capacity, etc. If they miss any commitments, reliability counter slows down. You can award satoshis each day to the top players. No one player should be able to win at more than one game. If you are interested in this, do the legwork I described, and then I can help you develop. Quote
SeeBiscuit Posted June 9 Posted June 9 (edited) This is a good idea. It's gamified social networking! I'll definitely be thinking on that concept more. How do you feel about satoshis being awarded to people for likes? It's a fair game, I lose one Satoshi for liking and the person that receives a like gains a Satoshi. People shouldn't lose satoshis for getting a dislike, however. People should lose a satoshi for giving a dislike. Edited June 9 by SeeBiscuit Quote
The Founder Posted June 9 Author Posted June 9 34 minutes ago, SeeBiscuit said: How do you feel about satoshis being awarded to people for likes? It's a fair game, I lose one Satoshi for liking and the person that receives a like gains a Satoshi. That's fine, but always think about the fraud possibilities; esp people moving crypto between alt accounts to take advantage of bonuses. Quote
SeeBiscuit Posted June 9 Posted June 9 Yeah, I think I want to make one of my rules that you can't make more than one account. We could be considered a faucet since people can earn. And we all know how people love to make alts when it comes to faucets. The greed drives people to be very creative when it comes to making alts, haha. I personally don't want people abusing us like that. Quote
SeeBiscuit Posted June 11 Posted June 11 Here's my first simple minigame idea that people can play to earn satoshis. It's basically going to be "Paper Toss" with a twist, which was an older smartphone game back in the day: You get unlimited balls of paper to try and throw into the recycle bin. Each ball you toss is considered one round. Each round, the windspeed the fan creates is different. Each round, the recycle bin is placed at a different location in the office. Your score goes up each consecutive ball you make into the bin. When you miss, your score resets to zero. You can submit your current score to the leaderboard, but the twist is that you can risk your whole score and go for another shot! What do you think about this? I feel it's simple enough for real humans and hard enough for bots, lol. Quote
The Founder Posted June 11 Author Posted June 11 1 hour ago, SeeBiscuit said: What do you think about this? I feel it's simple enough for real humans and hard enough for bots, lol. For every hour it takes you to develop that, it will take bot authors 15 mins to hack it. ? Don't think of skill games - they will quickly be squashed by AI. Think games that require repetition, or some other factor that does not give AI an advantage. Remember popular browser games where you had to grow a garden, or run a diner? You can write a bot to click on things, but it will not give you an advantage since the bot does not know if it is better to upgrade the kitchen to the next level, or add a seat at the table. Quote
SeeBiscuit Posted June 11 Posted June 11 2 hours ago, The Founder said: You can write a bot to click on things, but it will not give you an advantage since the bot does not know if it is better to upgrade the kitchen to the next level, or add a seat at the table. Oh wow, you're right lol! Genius. I definitely need to design something that requires a small amount of critical thinking skill. I'll cook up a game idea with upgrades and such, then. I'm already bubbling something in my head revolving around super simple Olympic games where you can upgrade different traits to your athlete so they can perform their sport better. For example, a discus throw, you can choose to upgrade your athlete's arm strength, upper body strength, or leg strength. You would wanna upgrade a little upper body and a lot of arm strength so you throw the disc farther. Athletes can go to the gym maybe to earn upgrade points. This is all just thinking, I'll have a better concept drawn up later. :D Quote
The Founder Posted June 12 Author Posted June 12 Once you design your ideas, you should be able to hire a coder at https://www.fiverr.com/ to make each game for a few hundred dollars. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.